![]() ![]() Unity is the standard for professional gaming. So I decided to move to a proper gaming tool. But if you want to build full-fledged games, it becomes hard, and I spent all my time fighting the gaming libraries.Īrcade could be the library that finally makes Python gaming easy and possible, but I found it too unstable, and the developers too eager to break backwards compatibility. This may be because Python wasn't built for gaming you can build simple games with it, and they are great. As you add more levels, enemies, hazards etc, the game becomes harder to manage.Physics support is basic, and you have to depend on more poorly documented libraries.Things a player expects, like character animation, while possible, are not intuitive or easy.Arcade had the most examples with it but was unstable But if you go beyond the simple stuff, things become mushy, documentation is hard to find. There is Tiled, a free tool, and it works great. Where I got stuck– I wanted to build 2d platformers (to start with), and the problems I hit with the different Python libraries were: This is my opinion on these technologies, and why after trying a few, I've decided to go ahead with Godot. ![]() Recently, I started making small games in Python and Javascript, even tried Unity. ![]() Hard work :) Plus, 10-15 years ago, the tools weren't very good. I tried and retried to get into games many times, and each time I realised the same thing: Making games is work. So I've tried to get into game programming for a long time I even learnt programming by reading thru the code of gorillas.bas, though I didn't understand much of it ![]()
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